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Bygone Companies

Sierra On-Line

Sierra Entertainment · On-Line Systems
1979 CE 2008 CE

The company that invented the graphic adventure game. A corporate accounting fraud gutted it, and the label was shut down by 2008.

Born
1979 CE
Died
2008 CE
Lived
29 years
Dead for
18 yrs
At its peak
The dominant graphic-adventure-game maker of the 1980s and 1990s
Cause of death
Assimilation · Replaced
The Obituary

Ken and Roberta Williams started On-Line Systems in 1979 in Simi Valley, California. Ken brought home an Apple II; Roberta, dissatisfied with text-only adventures, designed Mystery House (1980), the first computer adventure game to combine text and graphics. It sold well enough to fund a company. In 1982 they moved to Oakhurst, in the Sierra Nevada foothills, and renamed it Sierra On-Line. Over the next fifteen years the studio defined the graphic adventure: King’s Quest, Space Quest, Police Quest, Leisure Suit Larry, and later Gabriel Knight. Sierra ran its own dial-up network, published outside studios, and put out Half-Life in 1998. For most of the 1980s and 1990s it was the dominant maker of the genre it had invented.

In February 1996 CUC International bought Sierra On-Line for about $1.06 billion in stock. Ken Williams resigned on 1 November 1997; Roberta had opposed the sale from the start. In April 1998 Cendant — the company formed by CUC’s merger with HFS — disclosed that CUC had overstated income by more than $500 million across the prior three years, a fraud that wiped out roughly $14 billion in market value. Cendant sold off its software units, including Sierra, to Havas in late 1998; Havas was absorbed into Vivendi. The Oakhurst studio was closed, and the surviving Sierra label passed to Vivendi Games. After Vivendi Games merged with Activision in July 2008 to form Activision Blizzard, the Sierra label was retired and most remaining subsidiaries closed by October 2008. Activision brought the Sierra name back in 2014 as a publishing label — a new episodic King’s Quest, a Geometry Wars sequel — and dropped it again by 2016. That was a logo on re-releases and indie deals, not the company Ken and Roberta built.

Worth remembering

  • Roberta Williams designed Mystery House (1980), the first graphic adventure game; she and Ken built it on the Apple II after she found text adventures too limited.
  • CUC International bought Sierra On-Line for ~$1.06 billion in February 1996; in April 1998 Cendant disclosed that CUC had overstated income by over $500 million in one of the decade's largest accounting frauds, erasing roughly $14 billion in market value.

Gallery

Sources

  1. Roberta Williams designed Mystery House (1980), the first graphic adventure game; she and Ken Williams formed On-Line Systems, which became Sierra On-Line. Smithsonian Magazine
  2. CUC International announced the purchase of Sierra On-Line for ~$1.06 billion on 20 February 1996; in April 1998 Cendant uncovered the CUC accounting fraud; Ken Williams resigned 1 November 1997 and Roberta had opposed the sale. The Digital Antiquarian (Jimmy Maher)
  3. Activision revived the long-dead Sierra brand in 2014 as a publishing label, announcing a new King's Quest; 'the new Sierra will be more of a publisher than an in-house development team.' TechCrunch

A graveyard tradition: leave a stone to show you came, and remembered.

Buried nearby — by shared fate or a neighbouring lifespan.